Pipelines & Textures

Chaining kernels so data stays on the GPU — the single biggest real-world speedup.

5 tasks

  1. Flip On the Pipeline
  2. Chain Kernels, Skip the Round Trip
  3. toArray() Is a Tollbooth
  4. Feedback Loops: immutable Textures
  5. The Payoff: Photo to Screen, Zero Readbacks

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This page is an interactive exercise — the editor, the GPU runner and your saved progress need JavaScript. The text above is the full brief.